Serious Gaming in the Inland Waterways Logistic Chain; How the Government Can Play a Role in Improving Logistic Efficiency
Remko Smit, Rijkswaterstaat
The paper describes the serious game “SSI” and the two waves of gaming in 2013 and 2014, as well as the motivation for the Rijkswaterstaat organization to become a partner in the logistic sector.
In order to prepare the inland Navigation sector for the expected future growth (doubling to quadrupling of volumes in 2030), a 100 M€ program under the title ‘Impulse dynamic traffic management Inland Waterways –IDVV-’ has been started by the Dutch Rijkswaterstaat in 2010. As part of this program a 5 M€ research program was conducted over the period December 2010 – August 2013. This research program developed new knowledge to improve the position of the Inland Navigation sector in order to prepare the sector for the future challenges it faces to realize the modal split objective.
One of the results from the IDVV program is the insight that Rijkswaterstaat, as the authority responsible for effective and efficient use of transport infrastructure, should play an active role towards the logistic sector. During the IDVV program it became more and more apparent that inefficiencies that exist in the logistic chain can only be overcome by sharing information and working together. A very important condition to really make the logistic sector to improve insight over the complete logistic chain, develop the necessary trust and thus willingness to overcome these inefficiencies, is that a neutral third party should play a facilitating and coordinating role in this process. Rijkswaterstaat could take such a role, and is now investigating whether it should seriously take this role in the coming years. First sessions with representatives of the logistic sector proved that the sector sees the potential of this concept, and is willing to award Rijkswaterstaat this role.
One of the clearest examples of how this role can be implemented is is the serious game “Strategic Scenario Exploration Inland Shipping”. A game that was developed by the research track of the program IDVV. It is a clear example where the Government can play a stimulating role towards the logistic sector to help improve the efficiency of the logistic chain.
During the game representatives of all parties active in the inland waterways logistic chain for a specific region are present, from the intercontinental sailing companies via sea terminal operators and barge operators to inland terminals and general logistic providers and shippers. In the game they discuss together where inefficiencies in the logistic chain are present and how new concepts (like Hub and Hop concepts) can improve efficiency. A micro simulation model then calculates the effects of the scenario’s that are developed. By discussing the results of the simulation the players of the game gain knowledge and insight in their position and motivation to operate. Thus they come to solutions how inefficiencies in the logistic chain can be overcome. The participants of the first gaming sessions that were held in 2013 were very enthusiastic and eager to work further with this concept.
The paper will describe the two waves of gaming that took place in April 2013 and April 2014, it will highlight the concept and results of this approach, and elaborate on the motivation for the Rijkswaterstaat organization to become a partner of the logistic sector by developing and organizing serious gaming for the logistic sector.
Association for European Transport